In this paper I examine the cultural implications of the United States military’s useof commercial video game controllers as contemporary battle equipment. My researchdraws on analysis of the academic literature on militarism and video games, controllerstudies, and media theory, as well as industry sources and mainstream media reporting. Thepaper is organized into three sections: a history of the relationship between the military andthe video game industry, a discussion of the military’s use of Xbox controllers, and anexploration of the causes and consequences of the increasingly blurry line between toys andweapons.